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Enhancing Creative Design via Software Tools.

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John C. Thomas, Alison Lee and Catalina Danis

Context:
This article is part of a Special Issue on Creativity and Tools edited by Winslow Buleson and Ted Selker. It contains ideas: based more on direct experience and examples of developing interface tools for creativity. John Thomas and coauthors present a strategy for design that employs a valuable suite of tools for motivation, knowledge extension, and pattern languages.

Published: In Communications of ACM, Special Issue on Creativity and Interface, 45(10), pp. 112-115, New York:ACM, 2002.

Association for Computing Machinery, Inc (ACM) — This material has been published in Communications of the ACM, 45(10) and 2002, pp. 112-115.
Copyright 2002 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or permissions@acm.org.

 

Last Modified on October 21, 2002 —   Alison Lee.