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John C. Thomas, Alison Lee and Catalina Danis
Context:
This article is part of a Special Issue on Creativity and Tools edited by
Winslow Buleson and Ted Selker. It contains ideas:
based more on direct experience and examples of developing interface tools
for creativity. John Thomas and coauthors present a
strategy for design that employs a valuable suite of
tools for motivation, knowledge extension, and pattern
languages.
Published:
In Communications of ACM, Special Issue on Creativity and Interface, 45(10),
pp. 112-115, New York:ACM, 2002.
Association for Computing Machinery, Inc (ACM)
This material has been published in
Communications of the ACM, 45(10) and 2002,
pp. 112-115.
Copyright 2002 by the Association for Computing Machinery, Inc.
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